Together you will enter Ulfenkarn to take part in one of four journeys – Hunt, Scavenge, Deliverance, and Decapitation – which combine into a heroic quest to overthrow Radukar and his lieutenants and lift the city's undead curse.Ħ0x Plastic, push-fit, Citadel miniatures, including: Warhammer Quest: Cursed City is a co-operative board game that can be played solo, or with up to 3 friends. Do you have what it takes to save the Cursed City? and encounter more of the murderous undead that haunt it. #City of secrets age of sigmar freeOnly experienced heroes with the best weapons can hope to overcome Radukar and free Ulfenkarn from its undead curse, and with each trip, you will learn more of the Cursed City's closely guarded secrets. At the end of each expedition, the players are retrieved by the airship Adamant in order to heal, gain experience, and make their plans for the future. Every journey into the Cursed City is a race against time, for Radukar's minions grow in power as night falls. Only by working together and balancing your strengths and skills can you hope to survive. All Rights Reserved to their respective owners.In Warhammer Quest: Cursed City, you and your friends take on the role of a group of disparate heroes seeking fame, treasure, and glory on the streets of Ulfenkarn. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This web site is completely unofficial and in no way endorsed by Games Workshop Limited. We'll see.Ĭommunity platform by XenForo ® © 2010-2021 XenForo Ltd. Also rumored that army books themselves may no longer be a thing, perhaps going to a more warmahordes style campaign / narrative supplements with a unit or two for everything, and individual rules in the boxes, as have been included in the end times releases.Īgain, just the rumors. So the existing faction books will still be technically viable, and available to people who ask for them, but will not be updated or supported with new releases, and people will instead be pushed towards the new factions as they are released. The going rumor has been that while stat lines and points costs will be consistent enough to use old faction books (even though the game rules themselves are supposedly significantly changing, and possibly requiring a pile of faction faqs to bridge the gap), none of the existing factions will actually be supported as such going forward, and will be entirely replaced by six new factions (which may have some overlap chaos supposedly still a faction, skaven, undead, etc, but 'new' undead may not look much like vamp counts or tomb kings in unit selection or model range).
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